Nov 2023 - Dec 2024

Nov 2023 - Dec 2024

Learning with
Visual Novels

Learning with Visual Novels

Company: iago

Project Type: Zero-to-one product design for an iOS mobile app

Role: Sole product designer

iago, originally only a Chrome extension, provides Japanese subtitles for learning through video immersion. Iago expands to a native iOS mobile app, helping beginners learn through a visual novel format and speaking from day one.

iago, originally only a Chrome extension, provides Japanese subtitles for learning through video immersion. Iago expands to a native iOS mobile app, helping beginners learn through a visual novel format and speaking from day one.

iago, originally only a Chrome extension, provides Japanese subtitles for learning through video immersion. Iago expands to a native iOS mobile app, helping beginners learn through a visual novel format and speaking from day one.

Problem

Problem

Users lack the ability to speak Japanese by learning Japanese vocabulary in isolation.

Users lack the ability to speak Japanese by learning Japanese vocabulary in isolation.

Approach

Approach

Introduce a structured curriculum within a visual novel format to simulate real-life conversations.

Introduce a structured curriculum within a visual novel format to simulate real-life conversations.

Results

Results

70% of participants felt more comfortable conversing in Japanese than before using iago.

01

Discovery

01

Discovery

01

Discovery

iago’s Chrome extension helps users learn Japanese vocabulary through interactive subtitles and flashcard creation. However, users felt they weren’t truly learning the language because they still couldn’t speak it. So, despite vocabulary acquisition, users felt unprepared for real conversations.

iago’s Chrome extension helps users learn Japanese vocabulary through interactive subtitles and flashcard creation. However, users felt they weren’t truly learning the language because they still couldn’t speak it. So, despite vocabulary acquisition, users felt unprepared for real conversations.

The Five Domains of Language

The Five Domains of Language

The 5 Domains of Language is a popular model that explains what makes up a language. Currently, the iago extension primarily focused on morphology and vocabulary (semantics). To truly grasp a language, other skills must be understood as well.

The co-CEO’s decided that they want to move beyond a vocab studying tool into an all-inclusive Japanese-learning app that enables users to learn conversational Japanese as immersively as they had been learning words.

The 5 Domains of Language is a popular model that explains what makes up a language. Currently, the iago extension primarily focused on morphology and vocabulary (semantics). To truly grasp a language, other skills must be understood as well.

The co-CEO’s decided that they want to move beyond a vocab studying tool into an all-inclusive Japanese-learning app that enables users to learn conversational Japanese as immersively as they had been learning words.

The Five Domains of Language

The 5 Domains of Language is a popular model that explains what makes up a language. Currently, the iago extension primarily focused on morphology and vocabulary (semantics). To truly grasp a language, other skills must be understood as well.

The co-CEO’s decided that they want to move beyond a vocab studying tool into an all-inclusive Japanese-learning app that enables users to learn conversational Japanese as immersively as they had been learning words.

Source: https://www.asha.org/practice-portal/clinical-topics/spoken-language-disorders/language-in-brief/ srsltid=AfmBOopxJcQ71HHlmgV6dfaI3BdbTX7_ GJTwipw4p0goFlcmbW-2Pysm

Source: https://www.asha.org/practice-portal/clinical-topics/spoken-language-disorders/language-in-brief/ srsltid=AfmBOopxJcQ71HHlmgV6dfaI3BdbTX7_ GJTwipw4p0goFlcmbW-2Pysm

Source: https://www.asha.org/practice-portal/clinical-topics/spoken-language-disorders/language-in- brief/ srsltid=AfmBOopxJcQ71HHlmgV6dfaI3BdbTX7_ GJTwipw4p0goFlcmbW-2Pysm

I framed our problem into the following statement:

I framed our problem into the following statement:

Users lack the ability to speak Japanese by learning Japanese vocabulary in isolation.

Users lack the ability to speak Japanese by learning Japanese vocabulary in isolation.

02

Research

02

Research

02

Research

I led a 2-week research sprint to uncover the habits, challenges, and goals of Japanese self-learners—ensuring the next version of the app would support all five language domains while aligning with how users actually learn.

I led a 2-week research sprint to uncover the habits, challenges, and goals of Japanese self-learners—ensuring the next version of the app would support all five language domains while aligning with how users actually learn.

Discord

Discord

Discord

Reddit

Reddit

Reddit

Duolingo

Duolingo

Duolingo

Babbel

Babbel

Babbel

User Interviews

Interviews

User Interviews

Findings to Product Requirements

Findings to Product Requirements

After a 2-week study sprint, I found 4 key study habits, which I converted into product requirements:

After a 2-week study sprint, I found 4 key study habits, which I converted into product requirements:

Time

Time

Time

Digestible Content

Digestible Content

Practice moduels should be quick to complete (<5 minutes)

Practice moduels should be quick to complete (<5 minutes)

Visuals

Visuals

Visuals

Engagement through visuals

Engagement through visuals

Incorporate visuals for a more immersive curriculum

Incorporate visuals for a more immersive curriculum

Context

Context

Context

No rote memorization

No rote memorization

Incorporate immersive forms of practice

Incorporate immersive forms of practice

Relevance

Relevance

Relevance

Personalization

Personalization

Learners should be able to personalize their studies

Learners should be able to personalize their studies

Business Goal: Retention

Business Goal: Retention

Per business goal, we also aim to have high retention, focusing mainly on 7-day retention to be 20% and 30-day retention to be 10%. This became a key metric that we referred back to at every iteration.

Per business goal, we also aim to have high retention, focusing mainly on 7-day retention to be 20% and 30-day retention to be 10%. This became a key metric that we referred back to at every iteration.

Moving to Mobile

Moving to Mobile

Based on our findings, it was obvious that the move was for us to move iago to mobile:

  1. Flexible studying anytime, anywhere

  2. Consistency = Habit-forming

  3. Meet Digital Natives where they're at

Based on our findings, it was obvious that the move was for us to move iago to mobile:

  1. Flexible studying anytime, anywhere

  2. Consistency = Habit-forming

  3. Meet Digital Natives where they're at

03

V1: Unstructured learning

03

V1: Unstructured learning

03

V1: Unstructured learning

Approach

Approach

Introduced a weekly personalizable curriculum within a mobile app that allows users to drill, watch, and practice what they’ve learned in conversation.

Introduced a weekly personalizable curriculum within a mobile app that allows users to drill, watch, and practice what they’ve learned in conversation.

Select terms from scenario

Select terms from scenario

Select terms from scenario

Do term-based quizzes

Do term-based quizzes

Do term-based quizzes

Watch recommended videos

Watch recommended videos

Watch recommended videos

Converse with learned terms

Converse with learned terms

Converse with learned terms

Results

Results

While we thought we developed something familiarly loved by the extension users -just expanded and more structured - the app didn't stick.

While we thought we developed something familiarly loved by the extension users -just expanded and more structured - the app didn't stick.

90%

90%

dropped off the app after 7 days

dropped off the app after 7 days

80%

80%

felt no improvement in conversational skills

felt no improvement in conversational skills

No Application

No Application

App was too focused on discrete knowledge of the terms instead of practical application.

App was too focused on discrete knowledge of the terms instead of practical application.

Too Passive

Too Passive

Watching videos to learn is helpful to an extent, but too passive to be truly immersive.

Watching videos to learn is helpful to an extent, but too passive to be truly immersive.

Little Speaking

Little Speaking

Users couldn’t apply what they’ve learned in the conversation because they’re too afraid to speak.

Users couldn’t apply what they’ve learned in the conversation because they’re too afraid to speak.

04

V2: A structured curriculum

04

V2: A structured curriculum

04

V2: A structured curriculum

Approach

Approach

Introduce a structured curriculum that integrates speaking practice at every step, helping users build a solid foundation while consistently exercising their speaking skills.

Introduce a structured curriculum that integrates speaking practice at every step, helping users build a solid foundation while consistently exercising their speaking skills.

Working with the content team, we came up with a structured curriculum. Each chapter features a lesson, a progression of quizzes and short chat exercises that build on one another, and wraps up with a full-length conversation that brings together everything learned that week.

Note: This case study will only cover the Lessons portion of the app continuing forward.

Working with the content team, we came up with a structured curriculum. Each chapter features a lesson, a progression of quizzes and short chat exercises that build on one another, and wraps up with a full-length conversation that brings together everything learned that week.

Note: This case study will only cover the Lessons portion of the app continuing forward.

The iago curriculm

Source: https://www.asha.org/practice-portal/clinical-topics/spoken-language-disorders/language-in- brief/ srsltid=AfmBOopxJcQ71HHlmgV6dfaI3BdbTX7_ GJTwipw4p0goFlcmbW-2Pysm

What's in an iago Lesson?

What's in an iago Lesson?

Each lesson consists of 3-5 key phrases and grammar points, with in-depth explanation and cultural tidbits given by the user's tutor, Iako-Chan. The user can analyze the phrase, then practice saying the phrase aloud.

Each lesson consists of 3-5 key phrases and grammar points, with in-depth explanation and cultural tidbits given by the user's tutor, Iako-Chan. The user can analyze the phrase, then practice saying the phrase aloud.

I

I

I

Integrated speaking practice

Integrated speaking practice

Integrated speaking practice

Realistic phrase variation

Realistic phrase variation

Realistic phrase variation

Cultural tidbits

Cultural tidbits

Cultural tidbits

Results

Results

After 7 days of testing, over 85% of users dropped off after about 7 days. Although slightly increased 7-day retention, it was still short of our business goal metric of 20%+ retention.

After 7 days of testing, over 85% of users dropped off after about 7 days. Although slightly increased 7-day retention, it was still short of our business goal metric of 20%+ retention.

85%

85%

dropped off the app after 7 days

dropped off the app after 7 days

I conducted another round of user interviews and survey to understand what worked and what didn't.

I conducted another round of user interviews and survey to understand what worked and what didn't.

Pros

Pros

  • Speaking practice interspersed in the lesson was very engaging

  • Lessons were in-depth and cultural context was novel

  • Speaking practice interspersed in the lesson was very engaging

  • Lessons were in-depth and cultural context was novel

Cons

Cons

  • Too much reading - hard to stay engaged and retain info

  • Not immersive enough, still too passive

  • Too much reading - hard to stay engaged and retain info

  • Not immersive enough, still too passive

An unexpected twist…

While gathering user insights, we discovered strong overlap between Japanese learners and anime/gaming enthusiasts. Meme-based videos on iago's social accounts were going viral!

While gathering user insights, we discovered strong overlap between Japanese learners and anime/gaming enthusiasts. Meme-based videos on iago's social accounts were going viral!

Combined with user feedback from interviews and surveys—specifically, frustration with text-heavy content and a clear demand for more interactive experiences—we made a deliberate decision to lean into this audience. The result was a strategic pivot: we reimagined the curriculum as a visual novel game. This marked the launch of V3: Iago, a fully interactive, story-driven learning experience.

Combined with user feedback from interviews and surveys—specifically, frustration with text-heavy content and a clear demand for more interactive experiences—we made a deliberate decision to lean into this audience. The result was a strategic pivot: we reimagined the curriculum as a visual novel game. This marked the launch of V3: Iago, a fully interactive, story-driven learning experience.

05

V3: Visual novel-ification

05

V3: Visual novel-ification

05

V3: Visual novel-ification

Approach

Approach

Introduce a structured curriculum within a visual novel format to simulate real-life conversations.

Introduce a structured curriculum within a visual novel format to simulate real-life conversations.

Up to this point, we had a clearer idea of our users at each step, but never drilled down to a specific persona. Given that we’ve delved deeper into a niche, I decided to develop a persona for clarity to communicate design decisions to the team. This is our persona, Jonas.

Up to this point, we had a clearer idea of our users at each step, but never drilled down to a specific persona. Given that we’ve delved deeper into a niche, I decided to develop a persona for clarity to communicate design decisions to the team. This is our persona, Jonas.

Heuristic Evaluation

Heuristic Evaluation

Visual novel games are interactive story-based games that focus on narrative-driven gameplay, featuring a mix of text-based storytelling, character interactions, and decision-making elements. It is an extremely popular game category in Japan and anime lovers.

I played several of these games to study their design patterns, information architecture, and how they might be adapted for language learning.

Visual novel games are interactive story-based games that focus on narrative-driven gameplay, featuring a mix of text-based storytelling, character interactions, and decision-making elements. It is an extremely popular game category in Japan and anime lovers.

I played several of these games to study their design patterns, information architecture, and how they might be adapted for language learning.

Honkai Star Rail

Honkai Star Rail

Introducing lure & mechanics

Introducing lure & mechanics

Ace Attorney

Ace Attorney

Heavy storytelling

Heavy storytelling

Love Live School Idol Project

Love Live School Idol Project

Sense of autonomy

Sense of autonomy

Overall, I was inspired by how these visual novel games:

  1. Seamlessly introduced the world and mechanics while advancing the story.

  2. Handled heavy storytelling and multiple possible actions without overwhelming the player.

  3. Maintained user engagement by having users make decisions throughout the story —even when outcomes were fixed.

These insights directly influenced how I evolved V2 into V3: preserving the immersive feel of a visual novel while ensuring the core focus remained on learning.

Overall, I was inspired by how these visual novel games:

  1. Seamlessly introduced the world and mechanics while advancing the story.

  2. Handled heavy storytelling and multiple possible actions without overwhelming the player.

  3. Maintained user engagement by having users make decisions throughout the story —even when outcomes were fixed.

These insights directly influenced how I evolved V2 into V3: preserving the immersive feel of a visual novel while ensuring the core focus remained on learning.

01 V3

Main Story

The main story page is focused on the character to whom the learner is speaking and the story dialogue.

WHY: Visual lessons with succinct copy for immersion and simplified learning.

Before

After

01 V3

Main Story

The main story page is focused on the character to whom the learner is speaking and the story dialogue.

WHY: Visual lessons with succinct copy for immersion and simplified learning.

Before

After

02 V3

Tips

Tips moved from a full screen page to a pop-up hidden in the bottom action bar.

WHY: Users feel a sense of progress in discovering things, much like in a game.

Before

After

02 V3

Tips

Tips moved from a full screen page to a pop-up hidden in the bottom action bar.

WHY: Users feel a sense of progress in discovering things, much like in a game.

Before

After

03 V3

Speak to Respond

The speaking practice overlays the Story interface, as opposed to a separate page.

WHY: The speaking practice feels more integrated into the story (and a “response” to the tutor, Iako-Chan).

Before

After

03 V3

Speak to Respond

The speaking practice overlays the Story interface, as opposed to a separate page.

WHY: The speaking practice feels more integrated into the story (and a “response” to the tutor, Iako-Chan).

Before

After

06

Final Results

06

Final Results

06

Final Results

I conducted a final round of usability testing (with elements of a game play test), this time being very particular about the participants matching our persona, Jonas, to ensure that the limited data points were relevant to the specific niche of Japanese learners we are targeting.

I conducted a final round of usability testing (with elements of a game play test), this time being very particular about the participants matching our persona, Jonas, to ensure that the limited data points were relevant to the specific niche of Japanese learners we are targeting.

70%

70%

felt improvement in conversational skills

felt improvement in conversational skills

2x

2x

7-day retention

7-day retention

With higher confidence in conversing and increased time studying on the app, we are confident that users will feel motivated to keep iago in their study stack. Should we introduce paid subscriptions in the future (business goal), a higher pool of dedicated users would mean higher chances of paying users.

With higher confidence in conversing and increased time studying on the app, we are confident that users will feel motivated to keep iago in their study stack. Should we introduce paid subscriptions in the future (business goal), a higher pool of dedicated users would mean higher chances of paying users.

Lessons Learned

Lessons Learned

01

Balancing Content

I applied information architecture principles to balance educational content with engaging storytelling elements.

I applied information architecture principles to balance educational content with engaging storytelling elements.

02

Research

I learned to get creative in user recruitment as users with negative experiences are less likely to talk.

I learned to get creative in user recruitment as users with negative experiences are less likely to talk.

03

Finding our niche

I attempted to capture as many users as possible from the extension instead of honing down.

I attempted to capture as many users as possible from the extension instead of honing down.

01 V3

Main Story

The main story page is focused on the character to whom the learner is speaking and the story dialogue.

WHY: Visual lessons with succinct copy for immersion and simplified learning.

Before

After

01 V3

Main Story

The main story page is focused on the character to whom the learner is speaking and the story dialogue.

WHY: Visual lessons with succinct copy for immersion and simplified learning.

Before

After

02 V3

Tips

Tips moved from full screen to the bottom action bar.

WHY: Choose level of investment and enjoy the thrill of discovery.

Before

After

02 V3

Tips

Tips moved from full screen to the bottom action bar.

WHY: Choose level of investment and enjoy the thrill of discovery.

Before

After

03 V3

Speak to Respond

The speaking practice overlaying the Story page makes speaking practice integrated into the story, sometimes even to “respond” to Iako-Chan.

WHY: Conversing from day one to achieve story progression.

Before

After

03 V3

Speak to Respond

The speaking practice overlaying the Story page makes speaking practice integrated into the story, sometimes even to “respond” to Iako-Chan.

WHY: Conversing from day one to achieve story progression.

Before

After